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| Rank 2 is just a 100% chance. |
Not often I delve into more theorycrafty posts. Theorycrafting in general is difficult to understand for a large amount of players and that's not really the reader base I'm going for. I like simple information that is easy to understand and put into practice. A lot of times things are explained in a complicated manner and not given the proper context, which leads people to misuse the information. And frankly, I prefer to leave the numbers to those better suited to it. I do occasionally do my own calculations, but I'm a psychology student. Statistical analysis is about as mathematical as I get. However, combing World of Logs is something anyone can do so I wanted to just show some of my results here and throw in my two cents about this often debated talent.
So the first thing most people wonder about this talent is if it will work in PvE. The simple answer is yes. Most boss aoe abilities do count as direct damage and will proc this. One point in the talent is generally enough, as boss abilities generally will hit you more than once but not last more than 8 seconds. It should proc more often than not with just 1 point. Let's also look at the Wowwiki definition of direct damage:
Direct Damage, or DD, usually refers to any type of magic spell (or a component of a spell) whose direct effect is to cause burst damage (hitpoint loss) to one or multiple targets.
So is it worth the one point? Depending on who you ask, it varies. Let's look at some log reports for a week in which I had the talent, and when I did not, and see what conclusions we can draw.
Totals
Let's take a look at my power gains for two different nights. There was very close to the same amount of time spent in combat on both these nights and my total healing done was also close to the same, there was a 1 boss difference between the nights. It looks like one night we did Al'akir and one we did Atramedes. So it's not a perfect comparison but it's close, as you can see by my power gains.
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| Night 1, Without Blessed Life |
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| Night 2, With Blessed Life (1 pt) |
Low Proc Fights
The thing to keep in mind here is that I only have one point in this talent. This means I only have a 50% chance to gain it when hit, so these low aoe fights are somewhat subjected to Lady Luck. And in the case of this particular raid night, she was a cruel mistress.
Valiona and Theralion
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| 0 Gains from 1 point Blessed Life |
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| Took Plenty of Hits |
This is a pretty low AoE fight. You basically only get hit when you stand in fire, get hit by blackout, or get hit by someone that doesn't run out of the group when they have Engulfing Magic. My suspicions in the case of a lot of these abilities is that they do not count as direct damage for the purpose of this talent. Which brings me to another point, it is difficult to determine what will and what will not proc it, and the definition of "direct damage" is a bit fuzzy. It's why I've waited to discuss this talent or stick it in my guide until I had some solid log reports piling up. It's just difficult to predict what will and will not fire it.
Magmaw
This one surprised me. It may just be the one point instead of two and a lack of luck, but I had 0 gains from Blessed Life for this encounter, and he does do a room wide ability. Let's look at my damage taken:
24 hits from Lava Spew and not one proc leads me to believe this does not count as direct damage, making this a useless point on this encounter. Again, this leads me to question the definition of direct damage.
Al'Akir
I wasn't going to post 3 fights, but this one was interesting. Take a look at my power gains, and my damage taken:
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| 1 point Gained |
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High Proc Fights
Let's take a look at the fights that caused the most procs, which were actually a little surprising to me.
Conclave of Wind
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| My highest point gain fight in a 9/12 clear night |
Atramedes
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| 9, again, nothing too game changing, but it's a few free spells. |
Conclusion
So for those of you too impatient to look at the data there, or who just want a simple answer on whether or not Blessed Life is worth it, my answer is:
How much do you care about 5 yards of Judgement range?
Yea, it's an odd answer, but we have to consider where you can pull the points for this from. The easiest place is Enlightened Judgements because even without it, if you have a decent amount of spirit you will still be melee hit capped, and you're only losing 5 yards on your judgement and a small amount of self healing that was likely overhealing anyways.
Basically, this talent is entirely optional. It's not game changing whether or not you take it, it's just some nice free holy power if you can spare the points. I'll probably keep one point in it for awhile, since I really don't miss the 5 yards yet.
I do have a question for Blizzard though: What the fuck constitutes direct damage, and can we please get some consistency?
/bubblehearth












Thanks for the write up - I always assumed direct damage was either a huge all raid boss hit (i.e. frozen blows from Hodir) or when the boss targets you specifically and does damage to you.
ReplyDeleteAny AOE abilities that are limited to an actual area or any things on the ground are not direct damage.
No idea if this is true or not, and knowing blizzard I am sure some boss abilities are bugged and do count as direct damage when they shouldn't and vice versa.
Thank you thank you thank you.
ReplyDeleteI'd been wondering what all things would count, and I enjoyed your write up!
One more thing to consider is the self healing from Enlightened Judgement is transferred to your beaconed target. From most of the discussion I've read the 2nd point placed in this talent is solely put there to get more free heals to your beacon target.Which is the same reason people are maxing out the Protector of the innocent talent. Since you can get hit capped with only one point in Enlightened Judgement and 5 yards is definitely not game breaking, it really comes down to the healing aspect of it.
ReplyDeleteJudgement can be casted every 8secs and with the incentive of regaining mana most try to do it on cooldown. Over a fight it can add up to some pretty significant heals.With the new model of healing, overheals should be considerably lower.
So you have to ask yourself is the holy power gained by Blessed Life equal or greater than that of the constant healing from Enlightened Judgement. Or if the Holy power which can be directed at anyone or multiple people is of more value than the fixed heals that will only effect your Beaconed target.
Yea, i considered that, but even with 2 points it's only about a 2.5k heal on your beacon target, adds up but it will never be a game changer. Really though, neither will that holy power. So it's all about preference, I'm enjoying the flexibility.
ReplyDeleteI would say that Blessed life is more of a PVP talent like it was before when I gave dmg reduction when you got hit.
ReplyDeleteI have kept the two points in enlightened judgements and have one in blessed life and dropped one from tower of radience. In a raid i rarely need to heal my beacon target with a divine light/flash of light.
ReplyDeletefor 5 mans this is less than optimal but raids it is more efficent with my healing assignments.
Yea, dropping points out of tower has been a popular place to take them from. For my purposes, it wouldn't work. Nef and the hard modes we're working on right now have the tanks usually a little too far and a lot of bursty damage so I use tower to regulate my mana. It came out to a net gain of holy power over the small amount I was getting from blessed life. But, that's just the way my raid comp and our progress is working out right now; could be complete opposite for others.
ReplyDeleteThe only reason I'd question taking a point out of tower for it is because of the large amount of fights blessed life doesn't work on at all. It's essentially a useless point there, and the judgement talent might be less missed come hard modes. But again, whether you run 10's or 25's, or stack melee or ranged will change that.