Paladin healing with a splash of other classes. If it brings health back to full, I'm there.

Monday, February 21, 2011

Spam Healing Vs. Triage

Boosh.


 Pardon the unstructure of this (Yes, I just made up a word), I've been busy these last few weeks and decided to finish up this post sitting in my drafts on my blackberry while I had some downtime away from home. This isn't up to my usual quality standards, but it's been on my mind and I've been ridiculously busy with a heavy class load and work. I'll try to polish it up a bit later if I get some time.

Now that Cata has been out for awhile, and we've gotten to play around with the new healing system, we can finally make some decisions about whether or not we actually like it. Was spam healing superior, or do we like that we've gone back to the triage days of old? Is triage "too hard" for people to grasp? Are we even truly on a triage system?


Tuesday, February 1, 2011

On Haste, Crit, And Other Secondary Stats


Ah, the haste-crit conundrum. I'm not going to say I was completely avoiding talking about this, but I was completely avoiding talking about this. However, it comes up a lot and so I want to share my thoughts on the situation thusfar and attempt to give folks some sort of basic idea. Now, I've said it before and I'll say it again, I'm not really a big math person. I'll let the folks over at Elitist Jerks handle the math, and I'm going to focus more on what their numbers mean, and the practicality of them. We will go over numbers, but I see no need to reinforce the math they've already done, so any rating conversions are pulled from there.

My goal here is to just give you at least an idea of where to begin when looking at gear, particularly for reforging purposes. So to achieve that goal, we are going to take a look at haste, crit, mastery, and spirit. Let's look at what they do, how they interact, and what gives you more bang for your buck.